Slitterhead’s “exclusive mechanics” consist of a playable dog

By Vikki Blake 4 Min Read

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Bokeh Sport Studio has specified us a fresh glimpse at its approaching horror-but-not-too-horror match, Slitterhead.

In an all-new developer diary posted to YouTube (see down below), Bokeh uncovered new details about its inaugural title, such as a sneaky peek at some of the game’s enemies, abilities, and – surprise! – the skill to engage in as a puppy.

Dev Diary: User Exams.Look at on YouTube

Given “early improvement footage” is stamped across all snippets of gameplay and most of the motion will come from early assessments, it is really secure to presume that progress has moved on considering the fact that this footage was captured, but however, it provides a tantalising glimpse at what’s in keep.

Alongside action sequences and a blurry peek at some of the enemies we’ll be encountering, we are also treated to a temporary part where by we appear to be to participate in as a stray canine who explores the world by sniffing the air close to them and adhering to a blood-red trail that hangs in the air (many thanks, NME).

“The video game features some exceptional mechanics,” says venture supervisor, Takuro Konno, albeit not telling us what, specifically, people mechanics are. “Out of the exams we experienced so considerably, a the vast majority of gamers say these are the very best features. This signifies we can be confident on these.”

Keiichiro Toyama – the creator and director of Silent Hill, Siren, Gravity Rush, and more – unveiled his hottest horror undertaking, Slitterhead, again in December 2021. It’s the do the job of Toyama’s new studio, Bokeh, which he established right after departing SCE Japan Studio at the tail-close of 2020.

Bokeh, which is also household to many other SCE Japan Studio alumni – like Gravity Hurry guide designer Junya Okura and Kazunobu Sato – confirmed its to start with undertaking would see Toyama return to his horror roots back in February 2021.

Nevertheless not sure about what kind of recreation Slitterhead will be? Responding to concerns posed by followers via social media, the workforce – consisting of CEO and creator Keiichiro Toyama, recreation director and CTO Junya Okura, in addition COO and producer Kazunobu Sato – just lately presented some tantalising teases about the new title, together with the hope that it will attractiveness to “gamers who don’t usually perform horror video games”.

“The recreation doesn’t entirely enter the horror style. It spans in excess of many genres the place horror is expressed. From there, I required to widen the player base who could entry the game, such as gamers who you should not generally engage in horror game titles,” Toyama claimed at the time.

“There is a terror factor that I want to involve even if the recreation lays a lot more in the direction of motion,” Okura extra. “There are some sluggish and rapid times as well. I might like to involve some horror factors in the slower elements, balancing with the frenzy motion moments.”

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